Each Adventurer has received a special invitation to join a safari into the wilds bordering on the Greenwood in hunt of wild game, hosted by the Belebrantes and by extension, Yuko Dendrarr. The invitation is geared to each specific character, as seen below:
- Lindion Mavienness - Personally invited by Yuko Dendrarr to accompany her.
- Benedict Mayflower - Having used the ruse of a hastily assembled hunting expedition company. He is to organize and guide the hunt.
- Thomas Thompson - Accompanying the expedition as some of the help, maintaining the weapons, gear and carts transporting the group.
- Father Collins - Personal guest of Yuko Dendrarr, asked along to inquire about the religious history of the Aluminat church and its beliefs.
- Dr Psmith - Invited by Lindion Mavienness as her personal physician and to lend his knowledge to the group.
- Additional guests: Anastasia Dendrarr, Telmage Etherington
Additional servants accompanying the safari are servants of the Belebrantes, Lindion's gardener, Joe, and some additional hunters to aid in the hunt. A pair of hounds are coming along as well.
Personal Items: Sturdy traveling suit/dress, wide brimmed hat, heavy boots, umbrella/cane. You can carry a knife if you wish. (If you have a something (like an asset) that grants you better clothing or gear, you may substitute the item for something of better quality.) A tent, cot, small writing desk, lantern and 1 personal touch that you could have requested beforehand.
Group Gear: There are items available for use that you might find useful but will require a requisition from the Group Supply. Sometimes these items will be given out if the group is heading out, but is regulated so as to not lose or let things get damaged. Dishes, soap and blankets are readily available.
- Backpack
- Bucket
- Lantern
- Camping Kit
- Small Animal trap
- Spy glass
- Clockwork Compass
- Wooden matches
- Rope 30 ft
- Medical kit
- Cart and horse (Max 3 available)
- Riding horse (Max 5 available)
- Change of clothing (Max 1 pair available each)
- Tool kit
Weapons
- Baker Rifle Skill (Firearmes) Damage (10 dice, ROF 1, Shots 1, Reload 6, Range 250 yrd)
- Centaur .36 pistol Skill (Firearms) Damage (10, ROF 1, Shots 6, Reload 5, Range 30 yrd)
- Elephant gun 6-bore Skill (Firearms) Damage (10, ROF 1, Shots 1, Reload 5, Range 150 yrd)
- Axe (hatchet) Skill (Improvised, Specialist (axe), Fisticuffs) Damage (6)
- Knife (small/large) Skill (Swordplay) Damage (4 or 6)
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